After reading the apology email from OUYA’s founder, Julie Urlman, I decided to drive out my neck of the woods to see if I can catch OUYA’s on display at the local Best Buy store.
Lo and behold, there it was. I had to look hard for them though. They’re were hidden at the bottom level even though there was a big OUYA sign.
I know that OUYA is fairly new to the marketing game but I just thought that they could have hired a spokesperson/salesperson to demo it at the store. They could have asked me since I’ve had mine since April and have been modding and playing with it nonstop. My wife is about to divorce me because I spending too much time with mine.
Wow! Thanks for all the follows! I’m working on some exciting ideas that will add and enhance the content. I think I can pull it off. My goal has always been to have fun and share the things that pique my interest as a working dad with lots of hobbies and interests.
Enough with the boring stuff. Let me share a teaser of things to come…
I was quite skeptical about downloading a racing game on my iPad2. And then you add “free” on top of that? Then I should definitely avoid it, right? As always, my curiosity won so download I go. All I could imagine was making myself look like an idiot while twisting and turning the iPad in front of me to drive and endure low-end, jagged graphics and sound. But I was wrong. I’m actually glad that I was.
I was hooked as soon as I drove my first car in the first race. I didn’t expect to get console quality for the graphics and sound but that’s what Real Racing 3 delivers. I’ve played the Need for Speed and the Gran Turismo series on the PC and consoles and this game my friend is no joke. I’m impressed with the easy interface, transition graphics and sound effects. It made me grin as if I got away with something really valuable. In a sense, I did. Games like Real Racing 3 and Infinity Blade make me feel more assured that iOS and mobile gaming will go far beyond Bejeweled and Angry Birds.
Beyond graphics and sound, Real Racing 3 has several elements that long-time console gamers like me will appreciate:
1. Control – RR3 tackled this by giving players several options. The option I like allows me to drive with my left thumb and break with my right. It feels weird at first but I acclimated pretty fast.
2. Damage effects and repair – The way damages and repairs are handled in the game is quite brilliant. Collisions, taps, swipes and other aggressive driving techniques get penalized. I love the fact that drivers get a breakdown of the cost of each damage and repair after each game. As you can see from one of my pictures, I didn’t do so well with my BWM Z4 Coupe.
3. Responsiveness – The performance upgrades to the cars do enhance the car you are racing. You can immediately feel the effect of traction, brakes, and other engine upgrades. There are several tracks that will tax your cornering and passing skills. Upgrades will become necessarily if you want to finish in the top three. You want to get dough to sweeten your ride? You want to be in the top three.
Being a Freemium game, you can expect to fork out some dollars towards the end; specially if you want to race the beautiful, exotic cars. Who doesn’t? Real Racing 3 gave me a lot of time to spend in the game for free. I also enjoyed the novel concept of Time Shifted Multiplayer. It’s like turn-based racing with a lot of extra speed. If you’re reading this and have some space in your iPad2 or newer, check this game out. It’s time and no-money well spent.
As a fan of the original Infinity Blade, I’ve been looking for an alternative or something that would offer a deeper experience and story. I was intrigued by Horn from Zynga. There are two versions for the iPad; Horn and Horn Free. Of course, I tried out the free version to get a feel for the game before I fork out some dough.
I have to say that Horn has a lot of potential. First of all, the story of an orphan boy turned savior grabbed me from the get-go. The FREE version gives players the Prologue story; basically a teaser that Zynga hopes will be enough to entice you to buy the full game. There’s also the Quest Mode that lets players wander, fight and earn points and experience. As with Infinity Blade, players can use the points to elevate their weapons’ quality, buy magical artifacts and other items to enhance your skill as a fighter. But the similarities end there.
I grew bored after playing a few areas in the Quest Mode. The graphics, audio and music became monotonous. The enemy titans did not look formidable. I did not feel threatened therefore it was easy for me to take them down. This was the opposite of the “holy crap” feeling I had when I played Infinity Blade. I was missing the hugeness in design, effects and sound.
The combat is also rudimentary in Horn. The rolling dodge and the occasional jump-attack seem to be the only moves I have. Where is the block and parry? If I’m going to look like an idiot swashing my finger and thumping my iPad, at least give me some cool moves.
Again, I’m intrigued with the storyline that Horn presents but for now, I’d rather spend my $7 on Infinity Blade II.
I just caught Sony CEO, Kaz Hirai’s twit and he posted this image of the latest PS3 slim design. It has been a hot topic in the gaming rumor-mill lately. I don’t like posting unqualified info and images. This one came from the main guy himself.
The open-face design is appealing. I don’t know if the ribbed area is a compartment. I have the lastest PS3 Slim but I might have to get this one too.
It was a pleasant surprise to get a Twitter notice that @Playouya liked my twit and added it to their Kickstarter site. I felt that no matter want happens, the concept beyond Ouya hit a nerve with gamers and developers. They’re the anti-establishment of video gaming right now and I’m sure people are having a ball sending a wake-up call to Microsoft, Nintendo and Sony with their $4m donation. Who would have thought that gamers would rally behind a new console that just plays games. Go figure : )
Here’s the mention from Ouya:
Until this week, a lot of people thought we were crazy. Some still do. THANK YOU to all those who are backing us: we are focused on delivering for you. And we’ve been reading what you’ve said:
@fourzerotwo… A new console, for $99, that is designed around a free-to-play open source model. I support everything about @playouya
Engadget… “Gamers are craving something different, and if the Ouya is a success, it could usher us into a new golden age of gaming…”
@Daddygamer… @playouya you’re becoming the people’s console.
PC World… “Is the $99 OUYA the Video Game Console for the 99 Percent?”
@SoDoubleOGGood… What would Macho Man Randy Savage’s favorite gaming console be? (if he were still alive) #OUYA oooh yeah!
Gamasutra… “People have been clinging to the same game consoles for several years, and are wanting something different.”
Cyathem from Reddit… “I’ve wasted $100 on stupid things. This actually looks cool.”
And more… Kotaku! The Guardian! Joystiq! Forbes! GameSpot! BusinessWeek! The Verge! Wired! IGN! The New York Times! Time!
One of the gamers I’m following on Twitter recently went through a freak-out moment. He left his iPad on the plane and remembered it after he got home. He got lucky. The plane he was on did not go to another destination and the person who found his iPad called him. As an airline-industry veteran and a gamer, I’d like to give you some dos and don’ts to lessen the chance of losing your precious portable gaming device:
1. Label it!
This sounds so basic but many of you don’t bother to put your contact info in the About section of your device. Airline employees are busy and will not have the time to research and trace the owners. Before packing, make sure your contact info is in the About section. You can use a labeler or just tape an airline name tag to your device. You don’t need to include a ton of info; your name and cell phone number will suffice. The less work the airline has to do the better the chances of you getting a call.